玩法系统回归 · 已保存结果
117 项通过 · 0 项失败 · 共 117 项
原 v103 游戏逻辑与配置;完成于 2026-10-09T11:22:21.392Z。
普通模式包含自然时间验证;各模式胜负使用明确的边界准备。通过数量不代表所有特殊道具、平台服务与原版双端对照已验收。
| 模式 | 检查项 | 通过 | 失败 |
|---|
| 普通 | 13 | 13 | 0 |
| 猎梦者 | 8 | 8 | 0 |
| 伥鬼与天使 | 7 | 7 | 0 |
| 剧情 | 43 | 43 | 0 |
| 七怪夜谈 | 29 | 29 | 0 |
| 孙小美不能死 | 12 | 12 | 0 |
| 森林有鬼 | 5 | 5 | 0 |
每项证据
✓ 普通匹配、开局与上床 原入口
{
"name": "普通匹配、开局与上床",
"kind": "原入口",
"status": "pass",
"evidence": {
"mode": 0,
"map": 0,
"plot": 3,
"pol": 0,
"time": 0.285,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": 0,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 离线时间→原时间缓存与开放时段条件 平台边界
{
"name": "离线时间→原时间缓存与开放时段条件",
"kind": "平台边界",
"status": "pass",
"evidence": {
"source": "本机时钟;保留原时段判断",
"deltaMs": 0
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 原倒计时入场与 AI 寻路 自然时间
{
"name": "原倒计时入场与 AI 寻路",
"kind": "自然时间",
"status": "pass",
"evidence": {
"mode": 0,
"map": 0,
"plot": 3,
"pol": 0,
"time": 32.3,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 296,
"maxHP": 300,
"ratio": 0.9866666666666667,
"state": 0,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": 0,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 攻击门的伤害与存活 边界探针
{
"name": "攻击门的伤害与存活",
"kind": "边界探针",
"status": "pass",
"evidence": {
"before": 50,
"after": 48,
"damage": 2
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 维修五次恢复与20秒冷却 边界探针
{
"name": "维修五次恢复与20秒冷却",
"kind": "边界探针",
"status": "pass",
"evidence": {
"before": 10,
"after": 35,
"max": 50,
"pnt": 1,
"cooldown": 20
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 维修台每秒恢复与满血边界 建筑边界
{
"name": "维修台每秒恢复与满血边界",
"kind": "建筑边界",
"status": "pass",
"evidence": {
"before": 25,
"after": 26,
"maxHP": 50,
"rqc": 1,
"pnt": 1
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 怪物经验严格阈值与成长 边界探针
{
"name": "怪物经验严格阈值与成长",
"kind": "边界探针",
"status": "pass",
"evidence": {
"before": 1,
"after": 2,
"threshold": 30,
"increment": 5,
"maxHP": 800,
"damage": 8
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 怪物低血撤退、到达回血、重新寻敌 边界探针
{
"name": "怪物低血撤退、到达回血、重新寻敌",
"kind": "边界探针",
"status": "pass",
"evidence": {
"before": 796,
"arrival": 220,
"recovered": 800,
"pathLength": 21,
"state": 0
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 怪物击杀触发胜利和清理 终局边界
{
"name": "怪物击杀触发胜利和清理",
"kind": "终局边界",
"status": "pass",
"evidence": {
"result": true,
"stopped": true,
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 46.946
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2655,
2205,
true
],
"time": 46.946
},
{
"event": "BuildSetTWinkSkin",
"args": [
2655,
2205
],
"time": 46.946
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 46.946
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2565,
585,
true
],
"time": 46.946
},
{
"event": "BuildSetTWinkSkin",
"args": [
2565,
585
],
"time": 46.946
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 46.946
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
945,
true
],
"time": 46.946
},
{
"event": "BuildSetTWinkSkin",
"args": [
1485,
945
],
"time": 46.946
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 46.946
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 46.946
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 46.946
}
]
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 普通门破→本地淘汰→失败 终局边界
{
"name": "普通门破→本地淘汰→失败",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 0,
"map": 0,
"plot": 3,
"pol": 0,
"time": 32.284,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 3,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 32.284
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2385,
1575,
true
],
"time": 32.284
},
{
"event": "BuildSetTWinkSkin",
"args": [
2385,
1575
],
"time": 32.284
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 32.284
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2565,
2295,
true
],
"time": 32.284
},
{
"event": "BuildSetTWinkSkin",
"args": [
2565,
2295
],
"time": 32.284
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 32.284
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
855,
3285,
true
],
"time": 32.284
},
{
"event": "BuildSetTWinkSkin",
"args": [
855,
3285
],
"time": 32.284
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 32.284
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 32.284
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 32.284
}
]
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 失败结算金币→返回首页→同实例再次开局 结算重开
{
"name": "失败结算金币→返回首页→同实例再次开局",
"kind": "结算重开",
"status": "pass",
"evidence": {
"before": 206,
"amount": 10,
"after": 216,
"restarted": {
"mode": 0,
"map": 0,
"plot": -1,
"pol": 0,
"time": 0.317,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
}
},
"sourceRun": "gameplay-full-legal-normal.json"
}✓ 猎梦者 匹配与开局 模式入口
{
"name": "猎梦者 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 1,
"map": 2,
"plot": 3,
"pol": 0,
"time": 0.261,
"rooms": 14,
"players": 6,
"controller": "lw",
"monster": {
"level": 1,
"hp": 150,
"maxHP": 150,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 45,
"damage": 1
},
"player": null,
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 伥鬼与天使 匹配与开局 模式入口
{
"name": "伥鬼与天使 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 0.266,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 2 匹配与开局 模式入口
{
"name": "剧情 地图 2 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 2,
"plot": 2,
"pol": 0,
"time": 0.267,
"rooms": 14,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 3 匹配与开局 模式入口
{
"name": "剧情 地图 3 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 3,
"plot": 3,
"pol": 0,
"time": 0.266,
"rooms": 16,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 4 匹配与开局 模式入口
{
"name": "剧情 地图 4 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 4,
"plot": 4,
"pol": 0,
"time": 0.268,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 5 匹配与开局 模式入口
{
"name": "剧情 地图 5 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 5,
"plot": 5,
"pol": 0,
"time": 0.284,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 6 匹配与开局 模式入口
{
"name": "剧情 地图 6 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 6,
"plot": 6,
"pol": 0,
"time": 0.268,
"rooms": 13,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 7 匹配与开局 模式入口
{
"name": "剧情 地图 7 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 7,
"plot": 7,
"pol": 0,
"time": 0.267,
"rooms": 2,
"players": 1,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 33,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 8 匹配与开局 模式入口
{
"name": "剧情 地图 8 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 8,
"plot": 8,
"pol": 0,
"time": 0.266,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 9 匹配与开局 模式入口
{
"name": "剧情 地图 9 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 9,
"plot": 9,
"pol": 0,
"time": 0.283,
"rooms": 15,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 10 匹配与开局 模式入口
{
"name": "剧情 地图 10 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 10,
"plot": 10,
"pol": 0,
"time": 0.261,
"rooms": 18,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 11 匹配与开局 模式入口
{
"name": "剧情 地图 11 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 11,
"plot": 11,
"pol": 0,
"time": 0.282,
"rooms": 6,
"players": 5,
"controller": "Jw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 1.6
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 12 匹配与开局 模式入口
{
"name": "剧情 地图 12 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 3,
"map": 12,
"plot": 12,
"pol": 0,
"time": 0.269,
"rooms": 4,
"players": 3,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 600,
"maxHP": 600,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 1.6
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 0 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 0 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 13,
"plot": 3,
"pol": 0,
"time": 0.268,
"rooms": 11,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 1 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 1 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 14,
"plot": 3,
"pol": 1,
"time": 0.282,
"rooms": 11,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 2 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 2 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 15,
"plot": 3,
"pol": 2,
"time": 0.267,
"rooms": 12,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 3 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 3 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 16,
"plot": 3,
"pol": 3,
"time": 0.283,
"rooms": 11,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 4 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 4 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 17,
"plot": 3,
"pol": 4,
"time": 0.266,
"rooms": 11,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 5 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 5 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 18,
"plot": 3,
"pol": 5,
"time": 0.265,
"rooms": 11,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 6 匹配与开局 模式入口
{
"name": "七怪夜谈 怪物 6 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 4,
"map": 19,
"plot": 3,
"pol": 6,
"time": 0.268,
"rooms": 11,
"players": 5,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 孙小美不能死 匹配与开局 模式入口
{
"name": "孙小美不能死 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 0.266,
"rooms": 6,
"players": 5,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 森林有鬼 匹配与开局 模式入口
{
"name": "森林有鬼 匹配与开局",
"kind": "模式入口",
"status": "pass",
"evidence": {
"mode": 6,
"map": 25,
"plot": 3,
"pol": 0,
"time": 0.282,
"rooms": 17,
"players": 5,
"controller": "fg",
"monster": {
"level": 1,
"hp": 800,
"maxHP": 800,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 25,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 猎梦者 胜利触发链 终局边界
{
"name": "猎梦者 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 1,
"map": 2,
"plot": 3,
"pol": 0,
"time": 4.085,
"rooms": 0,
"players": 0,
"controller": "lw",
"monster": {
"level": 1,
"hp": 150,
"maxHP": 150,
"ratio": 1,
"exp": 0,
"threshold": 42,
"damage": 1
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.085
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 猎梦者 失败/转化触发链 终局边界
{
"name": "猎梦者 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 1,
"map": 2,
"plot": 3,
"pol": 0,
"time": 4.049,
"rooms": 0,
"players": 0,
"controller": "lw",
"monster": {
"level": 1,
"hp": -14850,
"maxHP": 150,
"ratio": -99,
"exp": 0,
"threshold": 45,
"damage": 1
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 4.049
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 伥鬼与天使 胜利触发链 终局边界
{
"name": "伥鬼与天使 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 4.032,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.032
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 伥鬼与天使 失败/转化触发链 终局边界
{
"name": "伥鬼与天使 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 0.266,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 0,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": {
"HP": -499,
"dead": true,
"room": 0,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
},
"events": [
{
"event": "MGMRoomBlack",
"args": [
0
],
"time": 0.266
},
{
"event": "wellayiBlockPlayerDie",
"args": [],
"time": 0.266
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2565,
585,
true
],
"time": 0.266
},
{
"event": "BuildSetTWinkSkin",
"args": [
2565,
585
],
"time": 0.266
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 0.266
},
{
"event": "UIGMTips",
"args": [
"玩家:我已被淘汰!"
],
"time": 0.266
},
{
"event": "UIGMHideSkill",
"args": [],
"time": 0.266
},
{
"event": "HideMenu",
"args": [],
"time": 0.266
},
{
"event": "UIGMHideSkill",
"args": [],
"time": 0.266
},
{
"event": "OffHideMenu",
"args": [],
"time": 0.266
}
],
"note": "死亡后保留阵营选择,不假定普通模式失败"
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 2 胜利触发链 终局边界
{
"name": "剧情 地图 2 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 2,
"plot": 2,
"pol": 0,
"time": 4.07,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.07
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 2 失败/转化触发链 终局边界
{
"name": "剧情 地图 2 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 2,
"plot": 2,
"pol": 0,
"time": 0.269,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.269
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 3 胜利触发链 终局边界
{
"name": "剧情 地图 3 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 3,
"plot": 3,
"pol": 0,
"time": 4.102,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.102
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 3 失败/转化触发链 终局边界
{
"name": "剧情 地图 3 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 3,
"plot": 3,
"pol": 0,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 4 胜利触发链 终局边界
{
"name": "剧情 地图 4 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 4,
"plot": 4,
"pol": 0,
"time": 4.052,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -44550,
"maxHP": 450,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.052
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 4 失败/转化触发链 终局边界
{
"name": "剧情 地图 4 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 4,
"plot": 4,
"pol": 0,
"time": 0.277,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.277
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 5 胜利触发链 终局边界
{
"name": "剧情 地图 5 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 5,
"plot": 5,
"pol": 0,
"time": 4.051,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.051
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 5 失败/转化触发链 终局边界
{
"name": "剧情 地图 5 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 5,
"plot": 5,
"pol": 0,
"time": 0.268,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.268
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 6 胜利触发链 终局边界
{
"name": "剧情 地图 6 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 6,
"plot": 6,
"pol": 0,
"time": 4.037,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.037
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 6 失败/转化触发链 终局边界
{
"name": "剧情 地图 6 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 6,
"plot": 6,
"pol": 0,
"time": 0.264,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.264
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 7 胜利触发链 终局边界
{
"name": "剧情 地图 7 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 7,
"plot": 7,
"pol": 0,
"time": 4.048,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"exp": 0,
"threshold": 33,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.048
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 7 失败/转化触发链 终局边界
{
"name": "剧情 地图 7 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 7,
"plot": 7,
"pol": 0,
"time": 0.266,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"exp": 0,
"threshold": 29.7,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.266
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 8 胜利触发链 终局边界
{
"name": "剧情 地图 8 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 8,
"plot": 8,
"pol": 0,
"time": 4.034,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.034
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 8 失败/转化触发链 终局边界
{
"name": "剧情 地图 8 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 8,
"plot": 8,
"pol": 0,
"time": 0.265,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.265
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 9 胜利触发链 终局边界
{
"name": "剧情 地图 9 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 9,
"plot": 9,
"pol": 0,
"time": 4.037,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.037
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 9 失败/转化触发链 终局边界
{
"name": "剧情 地图 9 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 9,
"plot": 9,
"pol": 0,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 10 胜利触发链 终局边界
{
"name": "剧情 地图 10 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 10,
"plot": 10,
"pol": 0,
"time": 4.034,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -44550,
"maxHP": 450,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.034
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 10 失败/转化触发链 终局边界
{
"name": "剧情 地图 10 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 10,
"plot": 10,
"pol": 0,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 11 胜利触发链 终局边界
{
"name": "剧情 地图 11 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 11,
"plot": 11,
"pol": 0,
"time": 4.036,
"rooms": 0,
"players": 0,
"controller": "Jw",
"monster": {
"level": 1,
"hp": -44550,
"maxHP": 450,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 1.6
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.036
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 11 失败/转化触发链 终局边界
{
"name": "剧情 地图 11 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 11,
"plot": 11,
"pol": 0,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "Jw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 1.6
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 12 胜利触发链 终局边界
{
"name": "剧情 地图 12 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 12,
"plot": 12,
"pol": 0,
"time": 4.033,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -59400,
"maxHP": 600,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 1.6
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.033
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 剧情 地图 12 失败/转化触发链 终局边界
{
"name": "剧情 地图 12 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 3,
"map": 12,
"plot": 12,
"pol": 0,
"time": 0.265,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 600,
"maxHP": 600,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 1.6
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.265
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 0 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 0 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 13,
"plot": 3,
"pol": 0,
"time": 4.049,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.049
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 0 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 0 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 13,
"plot": 3,
"pol": 0,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 1 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 1 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 14,
"plot": 3,
"pol": 1,
"time": 4.053,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.053
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 1 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 1 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 14,
"plot": 3,
"pol": 1,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 2 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 2 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 15,
"plot": 3,
"pol": 2,
"time": 4.032,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.032
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 2 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 2 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 15,
"plot": 3,
"pol": 2,
"time": 0.266,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.266
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 3 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 3 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 16,
"plot": 3,
"pol": 3,
"time": 4.053,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.053
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 3 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 3 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 16,
"plot": 3,
"pol": 3,
"time": 0.283,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.283
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 4 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 4 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 17,
"plot": 3,
"pol": 4,
"time": 4.033,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.033
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 4 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 4 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 17,
"plot": 3,
"pol": 4,
"time": 0.267,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.267
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 5 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 5 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 18,
"plot": 3,
"pol": 5,
"time": 4.036,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.036
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 5 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 5 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 18,
"plot": 3,
"pol": 5,
"time": 0.268,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.268
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 6 胜利触发链 终局边界
{
"name": "七怪夜谈 怪物 6 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 19,
"plot": 3,
"pol": 6,
"time": 4.038,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.038
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 七怪夜谈 怪物 6 失败/转化触发链 终局边界
{
"name": "七怪夜谈 怪物 6 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 4,
"map": 19,
"plot": 3,
"pol": 6,
"time": 0.268,
"rooms": 0,
"players": 0,
"controller": "zw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.268
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 孙小美不能死 胜利触发链 终局边界
{
"name": "孙小美不能死 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 10.55,
"rooms": 0,
"players": 0,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "gmGameOverCanotDie",
"args": [
false
],
"time": 10.55
},
{
"event": "gmGameOverCanotDie",
"args": [
true
],
"time": 10.55
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 孙小美不能死 失败/转化触发链 终局边界
{
"name": "孙小美不能死 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 0.299,
"rooms": 0,
"players": 0,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.299
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 森林有鬼 胜利触发链 终局边界
{
"name": "森林有鬼 胜利触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 6,
"map": 25,
"plot": 3,
"pol": 0,
"time": 4.065,
"rooms": 0,
"players": 0,
"controller": "fg",
"monster": {
"level": 1,
"hp": -79200,
"maxHP": 800,
"ratio": -99,
"exp": 0,
"threshold": 25,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [
true
],
"time": 4.065
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 森林有鬼 失败/转化触发链 终局边界
{
"name": "森林有鬼 失败/转化触发链",
"kind": "终局边界",
"status": "pass",
"evidence": {
"state": {
"mode": 6,
"map": 25,
"plot": 3,
"pol": 0,
"time": 0.305,
"rooms": 0,
"players": 0,
"controller": "fg",
"monster": {
"level": 1,
"hp": 800,
"maxHP": 800,
"ratio": 1,
"exp": 0,
"threshold": 25,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "GMGameOver",
"args": [],
"time": 0.305
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 伥鬼 原选择转化与阵营胜负 转化边界
{
"name": "伥鬼 原选择转化与阵营胜负",
"kind": "转化边界",
"status": "pass",
"evidence": {
"faction": "puppet",
"fragmentBefore": 2,
"fragmentAfter": 1,
"state": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 4.034,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"state": 0,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": -499,
"dead": true,
"room": 0,
"asleep": true
},
"result": false,
"monsterEnded": true,
"settled": false
},
"events": [
{
"event": "UIGMHideSkill",
"args": [],
"time": 4.034
},
{
"event": "TLCreatePuppet",
"args": [
0
],
"time": 4.034
},
{
"event": "OInPutEvent_on",
"args": [],
"time": 4.034
},
{
"event": "GMPuppetMode",
"args": [
3,
"我",
0
],
"time": 4.034
},
{
"event": "MapAddActivity",
"args": [
"[object]",
1,
23
],
"time": 4.034
},
{
"event": "UIGMTips",
"args": [
"我 变成了伥鬼"
],
"time": 4.034
},
{
"event": "OInPutEvent_RS_on",
"args": [],
"time": 4.034
},
{
"event": "MGMLookPos",
"args": [
2115,
135
],
"time": 4.034
},
{
"event": "BuildHandleRoomBuff",
"args": [
null,
9
],
"time": 4.034
},
{
"event": "BuildHandleRoomBuff",
"args": [
null,
4
],
"time": 4.034
},
{
"event": "BuildHandleRoomBuff",
"args": [
null,
7
],
"time": 4.034
},
{
"event": "UIGMTips",
"args": [
"猎梦者被我击败"
],
"time": 4.034
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 天使 原选择转化与阵营胜负 转化边界
{
"name": "天使 原选择转化与阵营胜负",
"kind": "转化边界",
"status": "pass",
"evidence": {
"faction": "angel",
"fragmentBefore": 2,
"fragmentAfter": 1,
"state": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 4.033,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": -29700,
"maxHP": 300,
"ratio": -99,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.033
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1305,
3195,
true
],
"time": 4.033
},
{
"event": "BuildSetTWinkSkin",
"args": [
1305,
3195
],
"time": 4.033
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.033
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
855,
3465,
true
],
"time": 4.033
},
{
"event": "BuildSetTWinkSkin",
"args": [
855,
3465
],
"time": 4.033
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.033
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2565,
2925,
true
],
"time": 4.033
},
{
"event": "BuildSetTWinkSkin",
"args": [
2565,
2925
],
"time": 4.033
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.033
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 4.033
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 4.033
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 伥鬼 本地伥鬼被击杀后失败 转化边界
{
"name": "伥鬼 本地伥鬼被击杀后失败",
"kind": "转化边界",
"status": "pass",
"evidence": {
"faction": "puppet",
"fragmentBefore": 2,
"fragmentAfter": 1,
"state": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 4.036,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.036
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1305,
3195,
true
],
"time": 4.036
},
{
"event": "BuildSetTWinkSkin",
"args": [
1305,
3195
],
"time": 4.036
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.036
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
855,
3465,
true
],
"time": 4.036
},
{
"event": "BuildSetTWinkSkin",
"args": [
855,
3465
],
"time": 4.036
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.036
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2565,
2925,
true
],
"time": 4.036
},
{
"event": "BuildSetTWinkSkin",
"args": [
2565,
2925
],
"time": 4.036
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.036
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 4.036
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 4.036
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 伥鬼 淘汰所有幸存者后胜利 转化边界
{
"name": "伥鬼 淘汰所有幸存者后胜利",
"kind": "转化边界",
"status": "pass",
"evidence": {
"faction": "puppet",
"fragmentBefore": 2,
"fragmentAfter": 1,
"state": {
"mode": 2,
"map": 1,
"plot": 3,
"pol": 0,
"time": 4.001,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.001
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1305,
3195,
true
],
"time": 4.001
},
{
"event": "BuildSetTWinkSkin",
"args": [
1305,
3195
],
"time": 4.001
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.001
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
855,
3465,
true
],
"time": 4.001
},
{
"event": "BuildSetTWinkSkin",
"args": [
855,
3465
],
"time": 4.001
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.001
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
2565,
2925,
true
],
"time": 4.001
},
{
"event": "BuildSetTWinkSkin",
"args": [
2565,
2925
],
"time": 4.001
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 4.001
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 4.001
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 4.001
}
]
},
"sourceRun": "gameplay-modes-final-entry.json"
}✓ 普通 原碰撞步行→附近交互上床→自然收入 自然流程
{
"name": "普通 原碰撞步行→附近交互上床→自然收入",
"kind": "自然流程",
"status": "pass",
"evidence": {
"start": {
"x": 2025,
"y": 1935
},
"arrival": {
"x": 2384.999741233852,
"y": 1583.4314065189685
},
"trace": [
{
"row": 21,
"col": 22,
"x": 2025,
"y": 1935
},
{
"row": 21,
"col": 23,
"x": 2106.5999999999985,
"y": 1935
},
{
"row": 21,
"col": 24,
"x": 2198.399999999997,
"y": 1935
},
{
"row": 21,
"col": 25,
"x": 2290.1999999999953,
"y": 1935
},
{
"row": 21,
"col": 26,
"x": 2376.8999999999937,
"y": 1935
},
{
"row": 20,
"col": 26,
"x": 2384.214436278864,
"y": 1853.7284857903942
},
{
"row": 19,
"col": 26,
"x": 2384.9448482396033,
"y": 1761.9313916186952
},
{
"row": 18,
"col": 26,
"x": 2384.9970803462543,
"y": 1670.1314064781373
},
{
"row": 17,
"col": 26,
"x": 2384.999741233852,
"y": 1583.4314065189685
}
],
"room": 3,
"zeroLedgerPrepared": false,
"time": 2.816,
"before": 4,
"after": 14,
"entryFlag": true,
"gravePrice": [
"坟墓",
2,
0,
1,
0,
""
],
"state": {
"mode": 0,
"map": 0,
"plot": 3,
"pol": 0,
"time": 8.018,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": 3,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
}
},
"sourceRun": "extended-final-entry.json"
}✓ 森林有鬼 原碰撞步行→附近交互上床→自然收入 自然流程
{
"name": "森林有鬼 原碰撞步行→附近交互上床→自然收入",
"kind": "自然流程",
"status": "pass",
"evidence": {
"start": {
"x": 1845,
"y": 1845
},
"arrival": {
"x": 2108.8131226075084,
"y": 1125.001706227081
},
"trace": [
{
"row": 20,
"col": 20,
"x": 1845,
"y": 1845
},
{
"row": 19,
"col": 20,
"x": 1845,
"y": 1761
},
{
"row": 18,
"col": 20,
"x": 1845,
"y": 1671
},
{
"row": 17,
"col": 20,
"x": 1845,
"y": 1581
},
{
"row": 16,
"col": 20,
"x": 1845,
"y": 1491
},
{
"row": 15,
"col": 20,
"x": 1845,
"y": 1401
},
{
"row": 14,
"col": 20,
"x": 1845,
"y": 1311
},
{
"row": 13,
"col": 20,
"x": 1845,
"y": 1221
},
{
"row": 12,
"col": 20,
"x": 1845,
"y": 1131
},
{
"row": 12,
"col": 21,
"x": 1928.8139532599562,
"y": 1125.4124031160031
},
{
"row": 12,
"col": 22,
"x": 2018.813126030004,
"y": 1125.0265265720968
},
{
"row": 12,
"col": 23,
"x": 2108.8131226075084,
"y": 1125.001706227081
}
],
"room": 4,
"zeroLedgerPrepared": false,
"time": 3.334,
"before": 3,
"after": 8,
"entryFlag": false,
"gravePrice": [
"坟墓",
2,
0,
1,
0,
""
],
"state": {
"mode": 6,
"map": 25,
"plot": 3,
"pol": 0,
"time": 8.534,
"rooms": 17,
"players": 5,
"controller": "fg",
"monster": {
"level": 1,
"hp": 800,
"maxHP": 800,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 22.5,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": 4,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
}
},
"sourceRun": "extended-final-entry.json"
}✓ 普通原价格表:不足拒绝→炮台购买→升级扣费 经济边界
{
"name": "普通原价格表:不足拒绝→炮台购买→升级扣费",
"kind": "经济边界",
"status": "pass",
"evidence": {
"firstPrice": [
"笤帚炮台",
8,
0,
4,
4,
""
],
"nextPrice": [
"铲铲炮台",
16,
0,
8,
4.5,
""
],
"level": 2,
"account": {
"gold1": 0,
"gold2": 0,
"gold1_Count": 0,
"gold2_Count": 0
}
},
"sourceRun": "extended-final-entry.json"
}✓ 剧情7 未上床:原30秒任务失败结算 自然时间
{
"name": "剧情7 未上床:原30秒任务失败结算",
"kind": "自然时间",
"status": "pass",
"evidence": {
"before": false,
"after": {
"mode": 3,
"map": 7,
"plot": 7,
"pol": 0,
"time": 30.117,
"rooms": 0,
"players": 0,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 450,
"maxHP": 450,
"ratio": 1,
"exp": 0,
"threshold": 29.7,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"events": [
{
"event": "BuildGoToBed",
"args": [
"[object]",
3,
false,
5
],
"time": 13.517
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1395,
false
],
"time": 13.517
},
{
"event": "MapUpBuild",
"args": [
"[object]",
"door_2"
],
"time": 18.068
},
{
"event": "BuildUpBuild",
"args": [
"1125_1395",
"[object]"
],
"time": 18.068
},
{
"event": "NewBuild",
"args": [
16,
12,
"at_1",
false
],
"time": 27.117
},
{
"event": "build",
"args": [
"16_12",
"[object]",
1,
false,
true
],
"time": 27.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1485,
false
],
"time": 27.117
},
{
"event": "UIGMTips",
"args": [
"猎梦者进入了宿舍楼"
],
"time": 30.117
},
{
"event": "MainLgTrollUpData",
"args": [],
"time": 30.117
},
{
"event": "SkillAddEvent",
"args": [],
"time": 30.117
},
{
"event": "GMGameOver",
"args": [],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1035,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1125,
1035
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1575,
1575,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1575,
1575
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1575,
1215,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1575,
1215
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1395,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1125,
1395
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1485,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1125,
1485
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
1035,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1485,
1035
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1575,
1755,
true
],
"time": 30.117
},
{
"event": "BuildSetTWinkSkin",
"args": [
1575,
1755
],
"time": 30.117
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 30.117
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 30.117
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 30.117
}
]
},
"sourceRun": "extended-final-entry.json"
}✓ 剧情7 原步行上床:超过30秒仍继续战斗 自然流程
{
"name": "剧情7 原步行上床:超过30秒仍继续战斗",
"kind": "自然流程",
"status": "pass",
"evidence": {
"start": {
"x": 1395,
"y": 2115
},
"arrival": {
"x": 1131.2271334109023,
"y": 1125.0000075225248
},
"trace": [
{
"row": 23,
"col": 15,
"x": 1395,
"y": 2115
},
{
"row": 23,
"col": 16,
"x": 1476,
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},
{
"row": 23,
"col": 17,
"x": 1566,
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},
{
"row": 23,
"col": 18,
"x": 1656,
"y": 2115
},
{
"row": 23,
"col": 19,
"x": 1746,
"y": 2115
},
{
"row": 23,
"col": 20,
"x": 1836,
"y": 2115
},
{
"row": 22,
"col": 20,
"x": 1844.3583123977642,
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},
{
"row": 21,
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"x": 1844.9572802092732,
"y": 1941.4188691690897
},
{
"row": 20,
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"x": 1844.997156022184,
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},
{
"row": 19,
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"x": 1844.9998106683345,
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},
{
"row": 18,
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"x": 1844.999987395654,
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},
{
"row": 17,
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"x": 1844.999999160893,
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},
{
"row": 16,
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"x": 1844.9999999441384,
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},
{
"row": 15,
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"x": 1844.999999996281,
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},
{
"row": 14,
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}✓ 剧情7 两人占床:盟友淘汰触发原胜利 淘汰边界
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"time": 12.534
},
{
"event": "OffHideMenu",
"args": [],
"time": 12.534
},
{
"event": "PAILKillPlayer",
"args": [
"[object]"
],
"time": 12.534
},
{
"event": "BattleUITaskComplete",
"args": [],
"time": 12.584
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 12.684
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 12.684
},
{
"event": "BuildGoToBed",
"args": [
"[object]",
1,
false,
3
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1395,
false
],
"time": 22.534
},
{
"event": "UIGMPlayerHit",
"args": [
1
],
"time": 22.534
},
{
"event": "BuildSetRoomDie",
"args": [
1
],
"time": 22.534
},
{
"event": "MGMRoomBlack",
"args": [
1
],
"time": 22.534
},
{
"event": "wellayiBlockPlayerDie",
"args": [],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1575,
1575,
true
],
"time": 22.534
},
{
"event": "BuildSetTWinkSkin",
"args": [
1575,
1575
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "UIGMTips",
"args": [
"玩家:酆桂冬已被淘汰!"
],
"time": 22.534
},
{
"event": "GMGameOver",
"args": [
true
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1035,
true
],
"time": 22.534
},
{
"event": "BuildSetTWinkSkin",
"args": [
1125,
1035
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
"[object]",
"[object]",
true
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1575,
1215,
true
],
"time": 22.534
},
{
"event": "BuildSetTWinkSkin",
"args": [
1575,
1215
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1125,
1395,
true
],
"time": 22.534
},
{
"event": "BuildSetTWinkSkin",
"args": [
1125,
1395
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
1035,
true
],
"time": 22.534
},
{
"event": "BuildSetTWinkSkin",
"args": [
1485,
1035
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1305,
1485,
true
],
"time": 22.534
},
{
"event": "BuildSetTWinkSkin",
"args": [
1305,
1485
],
"time": 22.534
},
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 22.534
},
{
"event": "gatling_move",
"args": [
"[object]"
],
"time": 22.534
},
{
"event": "toycrane_move",
"args": [
"[object]"
],
"time": 22.534
}
]
},
"sourceRun": "extended-final-entry.json"
}✓ 七怪原冷却表与猎梦者冷却差异 配置契约
{
"name": "七怪原冷却表与猎梦者冷却差异",
"kind": "配置契约",
"status": "pass",
"evidence": {
"nightmare": [
60,
80,
60,
60,
60,
60,
120
],
"troll": [
60,
90,
60,
60,
60,
60,
120
]
},
"sourceRun": "extended-final-entry.json"
}✓ 七怪0 虚影触发→原3秒退出与轮次 技能边界
{
"name": "七怪0 虚影触发→原3秒退出与轮次",
"kind": "技能边界",
"status": "pass",
"evidence": {
"before": 1,
"after": 2,
"goi": [
7.067,
0,
0,
0,
0,
0,
0
],
"turretSilenceNotAsserted": true
},
"sourceRun": "extended-final-entry.json"
}✓ 七怪2 低血愤怒:原连续回血与退出 技能边界
{
"name": "七怪2 低血愤怒:原连续回血与退出",
"kind": "技能边界",
"status": "pass",
"evidence": {
"before": 90,
"after": 144,
"max": 300,
"round": 2
},
"sourceRun": "extended-final-entry.json"
}✓ 七怪3 懒惰:攻击次数与倍率退出 技能边界
{
"name": "七怪3 懒惰:攻击次数与倍率退出",
"kind": "技能边界",
"status": "pass",
"evidence": {
"trace": [
{
"viu": 3,
"vyx": 2,
"xdi": true
},
{
"viu": 4,
"vyx": 2,
"xdi": true
},
{
"viu": 5,
"vyx": 2,
"xdi": true
},
{
"viu": 6,
"vyx": 2,
"xdi": true
},
{
"viu": 1,
"vyx": 1,
"xdi": false
}
],
"zma": 5,
"round": 2
},
"sourceRun": "extended-final-entry.json"
}✓ 七怪6 爱欲:原六种召唤耗尽不再追加 技能边界
{
"name": "七怪6 爱欲:原六种召唤耗尽不再追加",
"kind": "技能边界",
"status": "pass",
"evidence": {
"summons": [
{
"event": "TLCreateNewTroll",
"args": [
0,
"大头鬼"
],
"time": 4.047
},
{
"event": "TLCreateNewTroll",
"args": [
2,
"宿管阿姨"
],
"time": 4.047
},
{
"event": "TLCreateNewTroll",
"args": [
3,
"绷带男"
],
"time": 4.047
},
{
"event": "TLCreateNewTroll",
"args": [
4,
"小红"
],
"time": 4.047
},
{
"event": "TLCreateNewTroll",
"args": [
5,
"阿飘"
],
"time": 4.047
},
{
"event": "TLCreateNewTroll",
"args": [
6,
"孙婆婆"
],
"time": 4.047
}
],
"qwx": 6,
"round": 8
},
"sourceRun": "extended-final-entry.json"
}✓ 孙小美 原60秒入场+25秒首波生成与计数 自然时间
{
"name": "孙小美 原60秒入场+25秒首波生成与计数",
"kind": "自然时间",
"status": "pass",
"evidence": {
"state": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 85.5,
"rooms": 6,
"players": 5,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": -1,
"asleep": false
},
"result": false,
"monsterEnded": false,
"settled": false
},
"wave": 1,
"serial": 1,
"seconds": 0,
"cooldowns": [
20,
20,
20,
18,
18,
18,
16,
16,
16,
14,
14,
14,
12,
12,
12,
10,
10,
10,
8,
8,
8,
6,
6,
6,
4,
4,
4
],
"events": [
{
"event": "BuildGoToBed",
"args": [
"[object]",
3,
false,
2
],
"time": 19.048
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
3015,
true
],
"time": 19.048
},
{
"event": "BuildGoToBed",
"args": [
"[object]",
5,
false,
0
],
"time": 19.048
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
3015,
true
],
"time": 19.048
},
{
"event": "BuildGoToBed",
"args": [
"[object]",
4,
false,
0
],
"time": 19.548
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
3015,
true
],
"time": 19.548
},
{
"event": "BuildGoToBed",
"args": [
"[object]",
4,
false,
3
],
"time": 20.048
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
3015,
true
],
"time": 20.048
},
{
"event": "BuildGoToBed",
"args": [
"[object]",
1,
false,
50
],
"time": 20.549
},
{
"event": "MGMSetBlockDynWalkable",
"args": [
1485,
3015,
true
],
"time": 20.549
},
{
"event": "changeWords",
"args": [
"[object]",
5000
],
"time": 30.565
},
{
"event": "changeWords",
"args": [
"[object]",
5000
],
"time": 40.565
},
{
"event": "MapUpBuild",
"args": [
"[object]",
"bed_2"
],
"time": 46.099
},
{
"event": "BuildUpBuild",
"args": [
"1215_3195",
"[object]"
],
"time": 46.099
},
{
"event": "MapUpBuild",
"args": [
"[object]",
"bed_2"
],
"time": 46.099
},
{
"event": "BuildUpBuild",
"args": [
"1395_3285",
"[object]"
],
"time": 46.099
},
{
"event": "MapUpBuild",
"args": [
"[object]",
"bed_2"
],
"time": 46.099
},
{
"event": "BuildUpBuild",
"args": [
"1665_2925",
"[object]"
],
"time": 46.099
},
{
"event": "MapUpBuild",
"args": [
"[object]",
"bed_2"
],
"time": 46.099
},
{
"event": "BuildUpBuild",
"args": [
"1665_3285",
"[object]"
],
"time": 46.099
},
{
"event": "changeWords",
"args": [
"[object]",
5000
],
"time": 50.565
},
{
"event": "UIGMTips",
"args": [
"猎梦者进入了宿舍楼"
],
"time": 60.266
},
{
"event": "MainLgTrollUpData",
"args": [],
"time": 60.266
},
{
"event": "SkillAddEvent",
"args": [],
"time": 60.266
},
{
"event": "changeWords",
"args": [
"[object]",
5000
],
"time": 80.549
},
{
"event": "GMPuppetMode",
"args": [
1,
"钱复荷",
0,
"[object]",
"lm",
1,
1,
0
],
"time": 85.482
},
{
"event": "MapAddActivity",
"args": [
"[object]",
37,
5
],
"time": 85.5
}
]
},
"sourceRun": "extended-final-entry.json"
}✓ 剧情5 盟友建筑原菜单:变卖退款与两次记录 菜单经济边界
{
"name": "剧情5 盟友建筑原菜单:变卖退款与两次记录",
"kind": "菜单经济边界",
"status": "pass",
"evidence": {
"fixture": "双方余额100/100;剧情5盟友塔建造/升级为边界准备,检查原菜单变卖;剧情6检查原菜单购买/升级。未验证自然积累与地图解锁",
"trace": [
{
"price": 8,
"upgrade": 16,
"targetRoom": 0,
"localRoom": 6,
"before": {
"own": 100,
"other": 100
},
"afterPurchase": {
"own": 100,
"other": 92
},
"afterUpgrade": {
"own": 100,
"other": 76
},
"refund": 8,
"dismantles": 1
},
{
"price": 8,
"upgrade": 16,
"targetRoom": 0,
"localRoom": 6,
"before": {
"own": 108,
"other": 76
},
"afterPurchase": {
"own": 108,
"other": 68
},
"afterUpgrade": {
"own": 108,
"other": 52
},
"refund": 8,
"dismantles": 2
}
],
"state": {
"mode": 3,
"map": 5,
"plot": 5,
"pol": 0,
"time": 12.615,
"rooms": 12,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 0,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": 6,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
}
},
"sourceRun": "extended-allies-final.json"
}✓ 剧情6 盟友建筑原菜单:代付建造与升级扣费 菜单经济边界
{
"name": "剧情6 盟友建筑原菜单:代付建造与升级扣费",
"kind": "菜单经济边界",
"status": "pass",
"evidence": {
"fixture": "双方余额100/100;剧情5盟友塔建造/升级为边界准备,检查原菜单变卖;剧情6检查原菜单购买/升级。未验证自然积累与地图解锁",
"trace": [
{
"price": 8,
"upgrade": 16,
"targetRoom": 12,
"localRoom": 0,
"before": {
"own": 100,
"other": 100
},
"afterPurchase": {
"own": 100,
"other": 92
},
"afterUpgrade": {
"own": 100,
"other": 76
}
}
],
"state": {
"mode": 3,
"map": 6,
"plot": 6,
"pol": 0,
"time": 8.167,
"rooms": 13,
"players": 5,
"controller": "Uw",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": {
"HP": 1,
"dead": false,
"room": 0,
"asleep": true
},
"result": false,
"monsterEnded": false,
"settled": false
}
},
"sourceRun": "extended-allies-final.json"
}✓ 剧情10 原吞鬼瓶:旺盛 原按钮与血量边界
{
"name": "剧情10 原吞鬼瓶:旺盛",
"kind": "原按钮与血量边界",
"status": "pass",
"evidence": {
"fixture": "攻击目标与HP边界;旺盛90%或地狱标记;原按钮→原更新检查",
"variant": "旺盛",
"bottleBefore": 2,
"bottleAfter": 1,
"captured": 0,
"hp": 0.9,
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 13.118
},
{
"event": "UIGMTips",
"args": [
"玩家:滕炳已被淘汰!"
],
"time": 13.118
},
{
"event": "GMPuppetMode",
"args": [
2,
"滕炳",
5,
1
],
"time": 13.118
},
{
"event": "SetRetrieveRounds",
"args": [
0
],
"time": 13.118
},
{
"event": "BuildHandleRoomBuff",
"args": [
5,
9
],
"time": 13.118
},
{
"event": "MapAddActivity",
"args": [
"[object]",
20,
39
],
"time": 13.118
},
{
"event": "UIGMTips",
"args": [
"滕炳 变成了伥鬼"
],
"time": 13.118
},
{
"event": "UIGMTips",
"args": [
"滕炳生命力旺盛,回收失败"
],
"time": 13.118
}
]
},
"sourceRun": "extended-retrieve-final.json"
}✓ 剧情10 原吞鬼瓶:地狱 原按钮与血量边界
{
"name": "剧情10 原吞鬼瓶:地狱",
"kind": "原按钮与血量边界",
"status": "pass",
"evidence": {
"fixture": "攻击目标与HP边界;旺盛90%或地狱标记;原按钮→原更新检查",
"variant": "地狱",
"bottleBefore": 2,
"bottleAfter": 1,
"captured": 0,
"hp": 0.3,
"events": [
{
"event": "MAPDemolish",
"args": [
"[object]",
"[object]"
],
"time": 15.181
},
{
"event": "UIGMTips",
"args": [
"玩家:费小常已被淘汰!"
],
"time": 15.181
},
{
"event": "GMPuppetMode",
"args": [
2,
"费小常",
0,
1
],
"time": 15.181
},
{
"event": "SetRetrieveRounds",
"args": [
0
],
"time": 15.181
},
{
"event": "BuildHandleRoomBuff",
"args": [
3,
9
],
"time": 15.181
},
{
"event": "MapAddActivity",
"args": [
"[object]",
1,
20
],
"time": 15.181
},
{
"event": "UIGMTips",
"args": [
"费小常 变成了伥鬼"
],
"time": 15.181
},
{
"event": "UIGMTips",
"args": [
"费小常已堕入地狱,无法被净化"
],
"time": 15.181
}
]
},
"sourceRun": "extended-retrieve-final.json"
}✓ 剧情10 原吞鬼瓶:成功→释放答谢→结算 原按钮与血量边界
{
"name": "剧情10 原吞鬼瓶:成功→释放答谢→结算",
"kind": "原按钮与血量边界",
"status": "pass",
"evidence": {
"fixture": "攻击目标和低血30%用于保证原概率分支;未直接调用回收/结算",
"name": "朱翠",
"originalId": 2,
"bottleBefore": 2,
"bottleAfter": 1,
"bonus": 10,
"amount": 40,
"walletBefore": 206,
"walletAfter": 246,
"revived": true
},
"sourceRun": "extended-retrieve-final.json"
}✓ 剧情11 原锦囊:库存扣除→真实三选一→门组件 原菜单契约
{
"name": "剧情11 原锦囊:库存扣除→真实三选一→门组件",
"kind": "原菜单契约",
"status": "pass",
"evidence": {
"before": 3,
"after": 2,
"usedBefore": 0,
"usedAfter": 1,
"candidates": [
{
"hph": "chewgun",
"efw": "chewgun"
},
{
"hph": "mirror",
"efw": "mirror"
},
{
"hph": "fortune",
"efw": "fortune"
}
],
"chosen": {
"hph": "chewgun",
"efw": "chewgun"
},
"doorEffect": "chewgun",
"components": 12
},
"sourceRun": "extended-bag-tax-final.json"
}✓ 剧情12 原赔款建造:费用/库存/一秒节拍/攻击态上限 经济与时间边界
{
"name": "剧情12 原赔款建造:费用/库存/一秒节拍/攻击态上限",
"kind": "经济与时间边界",
"status": "pass",
"evidence": {
"fixture": "持有1蓝图、资金价格边界;目标房/攻击态/模拟时钟边界。仅调用原注册建筑管理器更新,未修改公式",
"price": 50,
"inventoryBefore": 1,
"inventoryAfter": 0,
"originalDamage": 1.6,
"trace": [
{
"delta": 0.8,
"attack": true,
"damage": 1.6,
"expected": 0,
"got": 0
},
{
"delta": 0.3,
"attack": true,
"damage": 1.6,
"expected": 1,
"got": 1
},
{
"delta": 1.1,
"attack": false,
"damage": 1.6,
"expected": 0,
"got": 0
},
{
"delta": 1.1,
"attack": true,
"damage": 1000,
"expected": 128,
"got": 128
}
]
},
"sourceRun": "extended-bag-tax-final.json"
}✓ 七怪1 黑洞:等级4门触发→原2+8秒迁移退出 技能与动画边界
{
"name": "七怪1 黑洞:等级4门触发→原2+8秒迁移退出",
"kind": "技能与动画边界",
"status": "pass",
"evidence": {
"fixture": "等级4、就绪技能与目标门边界;原Tween实际播放",
"before": {
"x": 1845,
"y": 3546,
"round": 1
},
"after": {
"x": 1674,
"y": 585,
"round": 2
},
"targetBed": {
"x": 7,
"y": 20
}
},
"sourceRun": "extended-nightmare-final.json"
}✓ 七怪4 贪婪:真实分身生成→40秒退出边界 技能与时间边界
{
"name": "七怪4 贪婪:真实分身生成→40秒退出边界",
"kind": "技能与时间边界",
"status": "pass",
"evidence": {
"fixture": "技能就绪;通过原时钟边界推进41秒,未替代40秒规则",
"spawned": true,
"round": 2,
"off": true,
"removed": true
},
"sourceRun": "extended-nightmare-final.json"
}✓ 七怪5 暴食:被动速度与强化倍率 被动属性边界
{
"name": "七怪5 暴食:被动速度与强化倍率",
"kind": "被动属性边界",
"status": "pass",
"evidence": {
"fixture": "强化标记仅用于属性边界;没有声称60%强化随机自然触发",
"base": 4.5,
"normal": 9,
"stronger": 9.9
},
"sourceRun": "extended-nightmare-final.json"
}✓ 孙小美 原后续波次:25拍与末尾9拍封顶 原生成handler边界
{
"name": "孙小美 原后续波次:25拍与末尾9拍封顶",
"kind": "原生成handler边界",
"status": "pass",
"evidence": {
"fixture": "原kjn handler逐拍调用;首波真实85秒自然计时已单独验收。本项不是自然多波存活录像",
"first": [
{
"type": "lm",
"ID": 1,
"level": 1
}
],
"final": {
"wave": 3,
"serial": 4,
"index": 26,
"interval": 9
}
},
"sourceRun": "extended-sun-system-final.json"
}✓ 孙小美 原圣剑:逐级电力扣款→满充御剑按钮→真实胜利 原升级与动画边界
{
"name": "孙小美 原圣剑:逐级电力扣款→满充御剑按钮→真实胜利",
"kind": "原升级与动画边界",
"status": "pass",
"evidence": {
"fixture": "每级电力不足/恰好价格边界;未直接写剑等级或100充能",
"trace": [
{
"level": 2,
"cost": 4,
"charge": 10,
"maskY": 113.5
},
{
"level": 3,
"cost": 8,
"charge": 20,
"maskY": 106
},
{
"level": 4,
"cost": 16,
"charge": 30,
"maskY": 98.5
},
{
"level": 5,
"cost": 32,
"charge": 40,
"maskY": 91
},
{
"level": 6,
"cost": 65,
"charge": 50,
"maskY": 83.5
},
{
"level": 7,
"cost": 128,
"charge": 60,
"maskY": 76
},
{
"level": 8,
"cost": 256,
"charge": 70,
"maskY": 68.5
},
{
"level": 9,
"cost": 512,
"charge": 80,
"maskY": 61
},
{
"level": 10,
"cost": 1024,
"charge": 90,
"maskY": 53.5
},
{
"level": 11,
"cost": 2048,
"charge": 100,
"maskY": 46
}
],
"state": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 20.648,
"rooms": 0,
"players": 0,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 30,
"damage": 2
},
"player": null,
"result": true,
"monsterEnded": true,
"settled": true
}
},
"sourceRun": "extended-sun-system-final.json"
}✓ 孙小美 原4000电力捕获:原显示更新→5秒迁移→保护与清理 原资源触发与动画边界
{
"name": "孙小美 原4000电力捕获:原显示更新→5秒迁移→保护与清理",
"kind": "原资源触发与动画边界",
"status": "pass",
"evidence": {
"fixture": "电力4000边界;原Im.yua、捕获事件和5秒Tween实际执行;未将捕获当作死亡复活",
"stateAtCapture": 9,
"stateAfter": 3,
"sunHpBefore": 270,
"sunHpAfter": 270,
"position": {
"x": 1935,
"y": 225
},
"timers": [
"UpBtn",
"UpGpld",
"GoldCoinDetection",
"Sound_UpSound",
"RoomBuildUp",
"SkillUIUpEvent",
"changeBigger",
"EndTimer"
]
},
"sourceRun": "extended-sun-system-final.json"
}✓ 猎梦者 原狂暴按钮:一次消耗与8秒恢复 原按钮与时间边界
{
"name": "猎梦者 原狂暴按钮:一次消耗与8秒恢复",
"kind": "原按钮与时间边界",
"status": "pass",
"evidence": {
"fixture": "原按钮已创建;就绪标记与原时钟8.1秒边界",
"before": 1,
"after": 1,
"ready": false
},
"sourceRun": "extended-troll-final.json"
}✓ 猎梦者 原震撼按钮:就绪一次消耗 原按钮契约
{
"name": "猎梦者 原震撼按钮:就绪一次消耗",
"kind": "原按钮契约",
"status": "pass",
"evidence": {
"fixture": "技能就绪边界;本项不证明范围内炮台禁火,另列待验",
"readyAfter": false,
"buttonSkin": "equipment/img_paralysisSkill0.png"
},
"sourceRun": "extended-troll-final.json"
}✓ 猎梦者 原魔盒按钮:库存扣除与三项不重复技能 原按钮与随机库契约
{
"name": "猎梦者 原魔盒按钮:库存扣除与三项不重复技能",
"kind": "原按钮与随机库契约",
"status": "pass",
"evidence": {
"fixture": "隔离库存准备3个魔盒及原按钮计数;原随机抽取,未固定随机数",
"trace": [
{
"before": 3,
"after": 2,
"skills": [
"HammerEquipSkill"
]
},
{
"before": 2,
"after": 1,
"skills": [
"HammerEquipSkill",
"FrogTowerEquipSkill"
]
},
{
"before": 1,
"after": 0,
"skills": [
"HammerEquipSkill",
"FrogTowerEquipSkill",
"ShadowBladeEquipSkill"
]
}
]
},
"sourceRun": "extended-troll-final.json"
}✓ 猎梦者 原装备商店:10币不足/成功/满包 原商店按钮与费用边界
{
"name": "猎梦者 原装备商店:10币不足/成功/满包",
"kind": "原商店按钮与费用边界",
"status": "pass",
"evidence": {
"fixture": "隔离金币价格边界/升级阈值/满6格装备;通过实际原商店按钮",
"price": 10,
"successExpDelta": 30,
"fullBag": {
"cost": 10,
"expDelta": 0,
"slots": 6
},
"videoSdkInvoked": false
},
"sourceRun": "extended-troll-final.json"
}✓ 猎梦者 原装备商店:15币不足/成功/满包 原商店按钮与费用边界
{
"name": "猎梦者 原装备商店:15币不足/成功/满包",
"kind": "原商店按钮与费用边界",
"status": "pass",
"evidence": {
"fixture": "隔离金币价格边界/升级阈值/满6格装备;通过实际原商店按钮",
"price": 15,
"successExpDelta": 30,
"fullBag": {
"cost": 15,
"expDelta": 0,
"slots": 6
},
"videoSdkInvoked": false
},
"sourceRun": "extended-troll-final.json"
}✓ 孙小美 原玩家拆遗产:真实图物→1金币→索引移除 原菜单与经济边界
{
"name": "孙小美 原玩家拆遗产:真实图物→1金币→索引移除",
"kind": "原菜单与经济边界",
"status": "pass",
"evidence": {
"key": "9_16",
"skin": "energyhood_1",
"before": {
"gold1": 91,
"gold2": 0
},
"after": {
"gold1": 92,
"gold2": 0
}
},
"sourceRun": "extended-sun-economy-second.json"
}✓ 孙小美 原挖遗产:1秒完成按配置发电力 抵达边界与真实动画
{
"name": "孙小美 原挖遗产:1秒完成按配置发电力",
"kind": "抵达边界与真实动画",
"status": "pass",
"evidence": {
"fixture": "准备已抵达真实遗产及对应原npo引用,未声称60秒离床导航已通过",
"cancel": false,
"key": "8_16",
"skin": "frogmoney_5",
"reward": 8,
"before": 0,
"after": 8,
"exists": false
},
"sourceRun": "extended-sun-economy-second.json"
}✓ 孙小美 原挖遗产:低血取消不发电力 抵达边界与真实动画
{
"name": "孙小美 原挖遗产:低血取消不发电力",
"kind": "抵达边界与真实动画",
"status": "pass",
"evidence": {
"fixture": "准备已抵达真实遗产及对应原npo引用,未声称60秒离床导航已通过",
"cancel": true,
"key": "9_16",
"skin": "spell_1",
"reward": 65,
"before": 0,
"after": 0,
"exists": true
},
"sourceRun": "extended-sun-cancel-final.json"
}✓ 孙小美 原真正死亡:致死受击→失败结算 致死伤害边界
{
"name": "孙小美 原真正死亡:致死受击→失败结算",
"kind": "致死伤害边界",
"status": "pass",
"evidence": {
"fixture": "原孙小美致死伤害边界;未改本地角色或直接触发结算",
"state": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 20.598,
"rooms": 0,
"players": 0,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
},
"automaticReviveInvented": false
},
"sourceRun": "extended-sun-economy-second.json"
}✓ 孙小美 原救援期限:捕获后第300拍→失败 原期限handler边界
{
"name": "孙小美 原救援期限:捕获后第300拍→失败",
"kind": "原期限handler边界",
"status": "pass",
"evidence": {
"fixture": "原捕获Tween完成后原ize逐拍调用;不将300拍单测称为30秒自然录像",
"ticks": 300,
"state": {
"mode": 5,
"map": 24,
"plot": 3,
"pol": 0,
"time": 25.634,
"rooms": 0,
"players": 0,
"controller": "GM",
"monster": {
"level": 1,
"hp": 300,
"maxHP": 300,
"ratio": 1,
"state": 5,
"exp": 0,
"threshold": 27,
"damage": 2
},
"player": null,
"result": false,
"monsterEnded": true,
"settled": true
}
},
"sourceRun": "extended-sun-economy-second.json"
}✓ 森林 原生成器:费用拒绝/三掉落/忙保护/合法拖放 原刷新与拖放边界
{
"name": "森林 原生成器:费用拒绝/三掉落/忙保护/合法拖放",
"kind": "原刷新与拖放边界",
"status": "pass",
"evidence": {
"fixture": "局内资源价格边界;原随机掉落,移动的是拖动图标并发送其已绑定dragend,不修改建筑/角色位置",
"room": 4,
"cost": [
5,
20,
0
],
"roundBefore": 1,
"roundAfter": 2,
"drops": [
"door_1",
"door_1",
"at_3"
],
"placed": {
"name": "door_1",
"target": {
"row": 13,
"col": 19
},
"entity": "door",
"level": 1
}
},
"sourceRun": "extended-forest-final.json"
}